An acoustics AI company. Sound as a single representation: sinusoids, noise and transients, addressable per partial, across analysis, synthesis and generation.
LinearC ships that representation unreduced, as a real-time instrument: per-partial amplitude, tuning, bandwidth and modulation, spectrally shaped noise, wavelet transients.
The agent never touches audio: structured diffs to a preset, rendered and re-analyzed in the engine's own coordinates. Analysis is inverse synthesis.
Object-level source separation is in development: a scene decomposed into its individual events.
A beta of the additive synthesizer (LinearC) is available.
If you'd like to learn more, get in touch: founder@acoulia.com
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